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Pixel Shack

I did a lot of pixel work for a retro rpg called Arelite Core over a span of a year or so, last ones being done several months ago. Most of them are repeating textures, smaller items and similar assets, but from time to time I had to do a bit larger assets like this one, which I enjoyed quite a lot. None of the head ache of making sure everything is seamlessly repeatable and takes less time than the same number of tiles in separate objects. This sort of work was probably the most relaxing from all the different assets I made for this project.